Science, Technology, Engineering, Art and Mathematics

The term STEAM is an acronym of Science, Technology, Engineering, Art and Mathematics. STEAM education is designed to promote interdisciplinary learning through an applied approach which focuses on problem-based learning.

The study of scientific and technological disciplines is essential to becoming professionally competitive. In addition, through art and engineering we incorporate innovation and creativity. Thus, by connecting all disciplines we are able to develop problem solving skills and foster imagination and curiosity.   

This approach is reinforced within the curriculum through the quality of the teaching strategies set out by the International Baccalaureate Programmes in all educational stages. In Primary, Secondary and Baccalaureate Education the design cycle is used to structure problem investigation and analysis; the development of workable solutions; and the creation, testing and evaluation of a solution (models, prototypes, products…) proposed by students.

Digital Learning and Teaching Methods

As part of our drive for continual improvement, we have decided to fully incorporate information and communication technology into our curriculum, in order to be used as a tool to facilitate the learning process and to keep us in close contact with the technological evolution that has occurred in our society during recent decades.

As a result, we have installed the INTEGRA operating network and equipped all classrooms with interactive digital whiteboards. All this helps students through the inquiry process and allows them to keep up-to-date with the units of work and the homework which teachers upload to the digital platforms accessed by students and their families.

The use of the iPad in Preschool and Primary Education

This programme was initiated in the academic year 2013-2014, in Preschool and Primary Education, with the objective of incorporating these touch-sensitive devices into all units of inquiry of the international studies Primary Years Programme. Through the application of constructivist teaching methods students are able work at their own individual rhythm to explore freely and independently within the structure of the interdisciplinary units, and as such fostering the development of the multiple intelligences as described by Howard Gardner.

Tools that help us to develop creativity, facilitate teamwork and allow us to give more attention to student diversity.

Robotics and Programming in Preschool, Primary and Secondary Education

In the digital age in which we live, it is vital that we move forward to incorporate new learning models which allow students and teachers alike to develop ICT skills and provide an opportunity to acquire transversal skills (other than the purely technical skills), social and civic ICT skills, STEAM skills and professional development for a digital society.

School is a makerspace where students learn by doing. In robotics and programming students focus on developing plans, designs and creating products. In interdisciplinary projects and other subjects included in the curriculum, such as design.

BEE BOT in Preschool
Students begin to familiarise themselves with programming language in a natural and enjoyable way, allowing them to overcome daily challenges and put concepts and cognitive skills gained in different subjects into practice.

LEGO Building Blocks in Primary

Robotix in Secondary
Students work together in groups to construct and programme robots, using a variety of different tools.

Diseño e impresión 3D en Secundaria

Se utiliza la tecnología de diseño e impresión 3D  con la metodología de trabajo por proyectos para resolver retos de aprendizaje multidisciplinares.

Con ella se fomenta la creatividad y la capacidad de resolver problemas, se genera más participación, se capta y se focaliza el interés de los alumnos y los prepara para trabajar en equipo.

Entendemos que la fabricación digital tiene una importante relevancia en la ciencia y en la investigación creativa, desde el diseño hasta la producción.

En el aula resulta muy útil   en ámbitos como la Biología (partes de la anatomía), Geografía (mapas topográficos), Diseño Industrial y Arquitectónico , Artes Plásticas y Diseño Gráfico e Historia (réplicas de utensilios y construcciones).

Design and 3D Printing in Secondary

Using project based learning strategies, students use design and 3D printing technology to overcome multidisciplinary learning challenges.

The use of this technology helps to foster creative thinking and problem solving skills while at the same time encouraging student participation, engaging and focusing their interest and developing important teamwork skills.

It is clear that digital manufacturing, from the initial design process to product creation, is an important aspect of science and creative investigation.

It is extremely useful in the classroom in subjects such as Biology (parts of the anatomy), Geography (topographic maps), Industrial and Architectural Design, Art and Graphic Design and History (replicas of tools and constructions).


Science is an essentially practical subject, which makes the laboratory a fundamental part of the teaching-learning process. The principal objective of the practical tasks is to foster personalised, participative and active learning where the focus is on developing scientific approaches and critical thinking skills.

At school, Preschool, Primary and Secondary students have access to different laboratories for the Applied Sciences: Physics, Chemistry, Biology; and which are comparable to those of the most prestigious universities in terms of infrastructure, resources and materials.

Mental Arithmetic

In 2010, we became one of the first schools to introduce the innovative programme of mental arithmetic using the abacus, in Mathematics in Primary Education. This method strengthens conceptual understanding through a multisensorial process that aims to stimulate the senses of sight, hearing and touch simultaneously.

This method is taught as part of the Primary Education curriculum and has been resoundingly successful in helping students to improve their concentration and mental arithmetic skills and their overall academic performance.

Human Ingenuity Route

Each year we hold the Human Ingenuity Route; a week to celebrate human achievement in the fields of science and humanities. On the open day families are invited to view and take part in the experiments, work, activities, games and projects that have been displayed in Spanish, English, French, German and Chinese by our Primary, Secondary and Sixth-Form students.

The work and experiments created by the students in the fields of science and humanities are displayed throughout the school in the laboratories, assembly rooms, classrooms and playgrounds.

Ruta del Ingenio Humano

Todos los años se realiza la semana de ciencias y humanidades ‘Human Ingenuity Route’. Jornadas de puertas abiertas en que las familias interactúan y disfrutan de experimentos, trabajos, actividades, juegos y proyectos mostrados por el alumnado de Primaria, la ESO y Bachillerato en español, inglés, francés, alemán y chino.

Los laboratorios, el salón de actos, diferentes aulas y patios del Colegio acogen los experimentos y la exposición de los trabajos de los alumnos en los campos de las Ciencias y de las Humanidades.